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Metal gear rising revengeance review
Metal gear rising revengeance review








metal gear rising revengeance review
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The game’s plot is a bit more reserved and easy to follow than its Metal Gear Solid stable mates, which should serve to make this game a little more accessible to those not so familiar with Kojima’s rather unique story-telling. Unlike MGS4, there’s no forty minute cut scenes to sit thorough this time. Kojima’s distance from the project shows, giving us a more collected and consistent title and coming across as less of a frustrated filmmaker’s folly than previous games. Unhappy with the games swordplay, Kojima shelved the project until Bayonetta developers Platinum Games Inc.

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Revengeance was originally intended as Raiden’s original story and in development with series creator Hideo Kojima’s own studio.

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On a mission to free the country, Raiden is also out to exact his revenge on those that maimed him. With the setup in place and sporting a new cyborg body, Raiden sets out to the African country of Abkhazia, now leaderless and under siege by Desperado Enterprises-aided opposition forces.

metal gear rising revengeance review

The Metal Gear’s destruction at the hands of Raiden serves to illustrate just how much of a formidable opponent he is and sends a message that the game means business, taking the Metal Gear series in a new direction. In previous games, an event such as this is usually reserved as an end game boss. This intro sequence is fully playable and includes an early combat encounter with one of the huge titular Metal Gear mechs. During the ensuing battle atop a fast-moving train, Raiden is defeated and left badly injured. Rodrigues belongs to another rival PMC called Desperado Enterprises. During an ill-fated rescue attempt on an African politician in his charge, Raiden is attacked by a cybernetically-enhanced mercenary called Samuel Rodrigues. Set four years after the events of Metal Gear Solid 4: Guns of the Patriots, Raiden has hooked up with a private military contractor called Maverick Security. Metal Gear Rising: Revengeance is a tale of revenge, as you’d expect given the (not-sure-if-it-is-a-real-word) subtitle. The character was, however, better received when a radically altered, cyborg-enhanced Raiden made an exciting surprise appearance in Metal Gear Solid 4: Guns of the Patriots. It was a creative decision that didn’t go down well with fans at the time. That game also exchanged fan-favourite, Solid Snake for the androgynous Raiden. We first met Raiden way back in 2001’s Metal Gear Solid 2: Sons of Liberty. For this outing Metal Gear series protagonist, Snake takes a rest and instead we take control of the white-haired, katana-wielding cyborg, Raiden. The game has been raising eyebrows amongst fans throughout its on-off development and it wasn’t just because of the change to an action focus, either. Revengeance shuns creeping about and is instead all about kicking arse. It flies in the face of the stealth gameplay that has been the hallmark of the Metal Gear series since the first game on the MSX2 back in 1987.

metal gear rising revengeance review

Metal Gear Rising: Revengeance is a strange beast.

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And, whilst this more action-leaning approach may upset long time fans of the series, Revengeance’s more mainstream gameplay makes for en excellent jumping in point for new player.Ĭheck out my full Metal Gear Rising: Revengeance review, below:

metal gear rising revengeance review

Revengeance is most definitely what you see is what you get. The recently released Metal Gear Rising: Revengeance, which I reviewed for Shane the Gamer, is probably the most westernised, and thus the most accessible game in the Metal Gear series to date. But despite being so different, it hasn’t stopped the Metal Gear franchise from being very successful on the west. Who doesn’t like the Metal Gear solid games? Their quirky, often incomprehensible plots coupled with sometimes strange Japanese-style gameplay places them a fair bit away from the mainstream.










Metal gear rising revengeance review